![]() ![]() You will get a message from Merle Ambrose telling that you can now go to Celestia, although, when the world of Celestia re-entered the spiral, it was only destined for the strongest players to continue on to help save and defend it. To enter Celestia you need to complete The Final Countdown in Dragonspyre. ![]() Morganthe's followers, the Shadow Weavers, stand ready to take Celestia's magic for their queen.Īfter receiving the Spiral Geographic Society's distress call, headmaster Merle Ambrose of the Ravenwood School for Magic seeks any young wizards brave enough to journey to the undersea world of Celestia and discover the secrets of its lost magic. Unfortunately, the explorers did not come alone to Celestia. Plunkett and his fellow explorers soon realized that Celestia was now inhabited by a strange new culture. They landed with an air-ship and built exploratory undersea domes to explore Celestia's ruins. A team of brave explorers from the Spiral Geographic Society, led by Sir Thurston Plunkett, re-discovered Celestia. Celestia was lost to the Spiral, its Spiral Door closed forever.Ĭenturies later, a new spiral door opened to a deep underwater world and was forced to be sealed. Realizing they were doomed, the Celestians raised mighty domes to protect some of their treasured city from the waves, though it was too late! They perished along with Morganthe's invading army. They summoned the Storm Titan to defeat Morganthe's legions and to take their world to a place of safety.īut the titan betrayed the Celestians by sinking their world beneath the waves along with Morganthe's invading forces. After decades of battle, the Astral Wizards realized their world would fall. ![]() The Celestians refused her, so she raised a dark army and sent it against Celestia. The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of the Celestian magic at all costs. When I am done with that I plan to return to Grizzleheim and try my hand at the heap of bosses there that are the next zone.Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the stars, the moon, and the sun. So I got some interesting stuff ahead still. I have read that includes a really hard fight which must be soloed. Wizard101 Celestia Quest Tree Survey Camp 1- Door to the Stars ( Go to Celestia / talk to Edith Benchley ) 2- Deeper and Deeper ( Talk to Dalton Prescott ) 3- Survivors ( Talk to Edgar Ableton, Mackenzie Trowel, Peter Cheswick, Dalton Prescott) 4- Taking Notes ( Collect 4 Research Notes / talk to Dalton Prescott ). Leveling is surprisingly fast and painless considering the high level.Īt level 58 I'll be able to get the new last spell for the Death School. Long ago, the astral wizards of Celestia created powerful magic using the energy of the stars, the moon, and the sun. I still have a heap of quests to finish in the Floating Island so I will definitely make it to level 55, maybe even 56 there. Everyone is very focused, mature and helpful. I haven't run into a single annoying player yet. ![]() Now I have moved on to the Floating island which looks really awesome:Īlyssa is now level 54 and bosses are either easier or she is just much better but I have been able to solo most of them and for the two I had trouble with I quickly found help from other players who were doing the same quests.Īll in all team play in Celestia works really nicely. There I ran into a really nice Storm wizard who was doing the same quests as I was and we basically ran through the whole zone together, including all bosses and the dungeon that is the last part of the zone. PLANO, TEXAS (October 11, 2010) KingsIsle Entertainment announces the release of its highly-anticipated expansion world, Celestia, to the Wizard101 Test Realm. Then I moved on to the District of the Stars. I've completed the Grotto - which is the under water zone I posted the swimming cat in - and beat up a heap up bosses there with the help of Mue. I've spent a lot of time in Celestia now. ![]()
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